Apr 04, 2006, 04:14 AM // 04:14
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#1
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Krytan Explorer
Join Date: Aug 2005
Guild: Just a ramblin' man, no place to call home...
Profession: W/
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How big is Tyria really?
If you think about it, a runner can get across the entire continent (Ascalon to HoD) in about 2 hours. If an average human walks at a speed of 1.3 meters per second, then tyria that we can go on is only 9360 meters across? That's like 6 miles, a walk to downtown...
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Apr 04, 2006, 07:08 AM // 07:08
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#2
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Xen of Sigils [XoO]
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What if you assume that GW toons are superhuman freaks who can run at a constant sprint? Also don't forget the speed boosts. I think it'll be a more realistic estimate then. Anyone care to do the math?
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Apr 04, 2006, 07:12 AM // 07:12
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#3
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Forge Runner
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If there were a walk command or we could move all the way across Tyria with deep freeze (and healing breeze) continuously being casted on us, we would be able to calculate the distance across, but...
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Apr 04, 2006, 12:07 PM // 12:07
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#4
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Ya theres no way to calculate the distance unless you did it for running. The GW Characters defiently do not walk. Also the runners use either Sprint, Charge, Dodge, Storm Chaser, ect... That cuts down the time as well. You cant calculate the distance unless one maintains a specific speed from one side to the other. Also you would have to start from Fort Ranik as it is the furthest point opposite of HoD.
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Apr 04, 2006, 02:13 PM // 14:13
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#5
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Krytan Explorer
Join Date: Aug 2005
Guild: Just a ramblin' man, no place to call home...
Profession: W/
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But I'm saying, that even if our characters could walk, which would give us the lowest miles per hour, then at most its would take like 3-4 hours, still showing that Tyria is the size of a city.
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Apr 04, 2006, 04:19 PM // 16:19
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#6
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I Didn't Do It
Join Date: Jul 2005
Profession: Mo/
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And just thing, Cantha is said to be a smaller map then Tyria.
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Apr 04, 2006, 04:35 PM // 16:35
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#7
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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It's a bit pointless discussing realism in a game where an almost naked individual can survive being hit in the head by a fellblade. While dancing.
Smaller map doesn't necessarily mean smaller game experience (hopefully) they may have just added a lot more towns/quests etc.
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Apr 05, 2006, 12:26 AM // 00:26
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#8
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Quote:
Originally Posted by Xenrath
It's a bit pointless discussing realism in a game where an almost naked individual can survive being hit in the head by a fellblade. While dancing.
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You are my hero for the day
The average human covers 2 to 3 feet per step (2.5 average for the sake of the estimate). Therefore there would be 2,112 steps per mile... and if each step takes 1 second that's 2,112 seconds... 35 minutes and 12 seconds.
If the average speed boost gives you 25% faster running speed and they get spammed... someone else continue the calculation.
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Apr 05, 2006, 04:02 PM // 16:02
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#9
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Xen of Sigils [XoO]
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Quote:
Originally Posted by Ristaron
The average human covers 2 to 3 feet per step (2.5 average for the sake of the estimate). Therefore there would be 2,112 steps per mile... and if each step takes 1 second that's 2,112 seconds... 35 minutes and 12 seconds.
If the average speed boost gives you 25% faster running speed and they get spammed... someone else continue the calculation.
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*waits for someone else to come up with the answer*
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Apr 05, 2006, 05:07 PM // 17:07
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#10
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Ascalonian Squire
Join Date: Nov 2005
Location: Antarctica
Guild: The Fatal Alliance [TFA]
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*cough* pointless *cough*
/goes back to listening to Cannibal Corpse and taking MOS test
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Apr 05, 2006, 09:48 PM // 21:48
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#11
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Quote:
Originally Posted by ...Zakk...
*cough* pointless *cough*
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Read the name of the forum its been put in ¬_¬
Otherwise, I'm sure theres more to the math than factors mentioned above
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Apr 05, 2006, 11:42 PM // 23:42
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#12
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Krytan Explorer
Join Date: Jan 2006
Location: Ontario, Canada
Guild: Kingdom of Tyria [KoT]
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There was a discussion on this quite some time ago on GWO. I came up with a theory then, and here goes:
Tyria is huge, just like real-life continents, its just that everythign that lives on it (humans, devourers, hydra, dwarves, mursaat, etc.) are all incredibly massive. This would certainly explain why every mountain seems to tiny.
Eh-hem...now, to my more practical views.
The only way to get an exact (or at least reasonably accurate, based on facts) is to find an object, location, or other such game feature, the length of which is already known. Time how long it takes to run this known distance. Run across Tyria, being sure to time yourself, and pausing the timer at portal loads. Then, just put your known length over the time it took to run it (ex. 100/2 [metres/minutes]) and cross-multiply that by a variable over the time it took the run across Tyria (ex. x/80 [variable length/minutes]).
Ex. Solved.
100/2 = x/80 (<-- corss multiply the fractions)
2x = 8000
2x/2 = 8000/2
x = 4000
Therefore, Tyria is 4000 metres long, in this example.
So, someone needs to go find a measurement in Tyria, and then we can put my math skills to the test!
Last edited by Canadian Bacon; Apr 06, 2006 at 12:07 AM // 00:07..
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Apr 06, 2006, 01:38 AM // 01:38
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#13
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Xen of Sigils [XoO]
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4km is a pretty short distance. For such a big map I would have thought it'd be longer.
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Apr 06, 2006, 01:55 AM // 01:55
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#14
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Site Legend
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u have too much time on your hands
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Apr 06, 2006, 02:29 AM // 02:29
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#15
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Krytan Explorer
Join Date: Jan 2006
Location: Ontario, Canada
Guild: Kingdom of Tyria [KoT]
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Quote:
Originally Posted by jules
4km is a pretty short distance. For such a big map I would have thought it'd be longer.
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Noo, 4km is just the example of the math to figure out the distance. All those numbers are made up.
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